#include<iostream>
#include<algorithm>
#include<vector>
using namespace std;
int n, ans;
int dx[4] = { 0, 0, 1, 1 }, dy[4] = { 0, 1, 0, 1 };
int effect[40][4][4];
char color[40][4][4];
bool choosenMaterial[10];
vector<int> v, v2;
void turnClockwise(int index, int turn) {
if (turn == 3) return;
for (int i = 0; i < 4; i++)
for (int j = 0; j < 4; j++) {
effect[index + 1][i][j] = effect[index][3 - j][i];
color[index + 1][i][j] = color[index][3 - j][i];
}
turnClockwise(index + 1, turn + 1);
}
void playGame(void) {
int effectMap[5][5] = {};
char colorMap[5][5] = {};
for (int i = 0; i < 5; i++)
for (int j = 0; j < 5; j++) colorMap[i][j] = 'W';
for (int i = 0; i < 3; i++) {
// Map에 재료를 넣자.
int sX = dx[v2[i]], sY = dy[v2[i]];
for(int j = 0; j < 4;j++)
for (int k = 0; k < 4; k++) {
if (color[v[i]][j][k] != 'W') colorMap[sX + j][sY + k] = color[v[i]][j][k];
effectMap[sX + j][sY + k] += effect[v[i]][j][k];
if (effectMap[sX + j][sY + k] < 0) effectMap[sX + j][sY + k] = 0;
if (effectMap[sX + j][sY + k] > 9) effectMap[sX + j][sY + k] = 9;
}
}
int red = 0, blue = 0, green = 0, yellow = 0;
for (int i = 0; i < 5; i++) {
for (int j = 0; j < 5; j++)
if (colorMap[i][j] == 'R') red += effectMap[i][j];
else if (colorMap[i][j] == 'B') blue += effectMap[i][j];
else if (colorMap[i][j] == 'G') green += effectMap[i][j];
else if (colorMap[i][j] == 'Y') yellow += effectMap[i][j];
}
ans = max(ans, 7 * red + 5 * blue + 3 * green + 2 * yellow);
return;
}
// 뽑은 3개의 재료를 (0, 0), (0, 1), (1, 0), (1, 1) 중 어디에 놓을지 정한다.
void backtracking2(void) {
if (v2.size() == 3) {
playGame();
return;
}
for (int i = 0; i < 4; i++) {
v2.push_back(i);
backtracking2();
v2.pop_back();
}
}
// n개의 재료를 회전시킨 4 * n 경우의 수 중 3개를 뽑는다.
void backtracking1(void) {
if (v.size() == 3) {
backtracking2();
return;
}
for (int i = 0; i < 4 * n; i++) {
if (choosenMaterial[i / 4]) continue;
choosenMaterial[i / 4] = 1;
v.push_back(i);
backtracking1();
v.pop_back();
choosenMaterial[i / 4] = 0;
}
}
int main(void) {
ios::sync_with_stdio(false);
cin.tie(0); cout.tie(0);
cin >> n;
for (int i = 0; i < n; i++) {
for (int j = 0; j < 4; j++)
for (int k = 0; k < 4; k++)
cin >> effect[4 * i][j][k];
for (int j = 0; j < 4; j++)
for (int k = 0; k < 4; k++)
cin >> color[4 * i][j][k];
turnClockwise(4 * i, 0);
}
backtracking1();
cout << ans << '\n';
return 0;
}